

It'll eventual host the game manual and in-depth data on the formulas in the game for min/maxers to use.)
#Steam gearcity mod
(The wiki at launch will mostly be mod tool related stuff, I will continue working on the wiki every Saturday. I focused most of the last week on these, and I will continue working on these every Monday after v1.22 is release.īetween now and the 17th, I plan on adding a few more news articles to the maps, add new music to the game, (maybe) some new logos, and launch the wiki. There is still some work to be done with both main maps. In the Base City Map, war event data and newspaper articles up till 1920, and WW2 war event data (and about half the newspaper articles).

We have historical economic and energy events between 1900 to now. I've also started adding content to the maps. It's a 44 territory map, and is playable between 19. Now for this update, from v1.21.4, you'll notice mostly balancing of subcomponents, adjusting the credit rating, and improvements to the AI component selection system.Ī new map has been added, the Base Territory Map. So that I can fix them for the release on the 17th and any future SP's we do for v1.22. (The one we send to lots of people.) I would be grateful if you report any issues you come across, big or small in the next few days. This build is a Release Candidate for the Default build. Default build will be updated on the 17th. If you would like to try Testing Build, but don't know how, see our tutorial here: Īs a reminder, Stable and Legacy builds will be updated on the 12th. Testing build has been updated to v1.22 RC1.
